Friday, December 27, 2019

Violent Video Games and The Human Psyche Essay - 1343 Words

According to Valadez and Fergusion (2012), â€Å"The effects of violent video game exposure, both positive and negative, on various behaviors are still highly contested within academia and the general public† (p. 608). Violence in video games is often wrongfully perused as a topic of extreme criticism pertaining to an individual’s act of violence in today society. Examples of such would include the shooting that occurred in April 2007 at Virginia Technical College; where Jack Thompson and Philip McGraw asserted that violent video games were the ultimate cause of the tragic incident, but further investigation suggested that Seung-Hui Cho had never played any such games (Valadez Fergusion, 2012). Since the early days of mankind, society has†¦show more content†¦Fergusion (2008) goes on to say that scientists, media, and politicians often cause what he refers to as , â€Å"moral panic† a process of inflicting fear among the populous by suggesting the beha vior, or moral decisions of a few individuals within the society have the potential to be a risk to the rest of the society in general. According to statistical research provided by Fergusion (2008), in 1996 roughly 75 million violent video games were purchased in the United States totaling an estimated 175 serious violent crimes. Comparing these numbers to 2005, there was almost 150 million more violent games sold, but yielded an estimated decline in violent crimes by 157 incidents. After a review of statistics published by C. J. Ferguson, it is hard to imagine that there is an actual relationship between violent games and violent crimes due to the staggering amount of violent games sold versus crimes that were actually committed. Statistically, this seems odd considering that eighty eight percent of adolescents ranging from age eight to eighteen are exposed to games, violent in nature, on an average of 13.2 hours per week (Adachi Willoughby, 2011). Considering ones infallible urg e to be competitively better than their competition, there are many factors that should have been considered in the initial stages of research. Adachi Willoughby (2011) assert thatShow MoreRelatedViolent Video Games: Closing the Doors to Success688 Words   |  3 PagesAn increase in violent outbreaks may be linked to violent video games. There has been an increasing amount of crime in the age groups involved violent video games in some way. In turn, watching and/or participating in violent video games can increase violent behavior. 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